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Flytrap interactive i ching
Flytrap interactive i ching












flytrap interactive i ching

Metaphorical Visualization: Mapping Data to Familiar Concepts Participants in a user study felt positive with Calmbots’ functions and expected more performance or appearance on activities or creation in daily life. In robust experimental trials, our results showed effective control on a group of three or five cockroaches with at-least 60% reaching accuracy, mobility on carpeted or cable-lines floor, and possible continuous control under certain time duration. Considering scalability, sustainability, or promotability of applying insects-based devices on creation activities in daily life situations, we utilize on-hand and efficient control system by AR markers and radio-based station, and propose efficient ways of controlling multiple insects reaching goals and transporting objects, and customize flexible option parts. We explore possibilities of multiple insects as co-creation interfaces making artworks through insects indirectly, in contrast with BioArt where artworks are made by biological technology. We introduce ”Calmbots” that are insects-based interfaces comprising multiple functions, i.e., drawing, display, transportation, or haptics. From Sensable to Sensible Spaces: Enhancing the Sensibility of a Home Office using Stress-Aware Deep Reinforcement Learning in Virtual Environments

#Flytrap interactive i ching mac

To engage with this research, the reader should either activate their computer or smart device screen reader or open in Adobe Acrobat in Mac or Windows then activate Read Out loud. This AltCHI paper puts forward exploration of the AltNarrative method in HCI imagery and comics. To be able to create an image or visualize something is a skill, but to be able to view and interpret that image is a privilege: how can we bridge the gap between visual and textual interpretation? We propose that alt-narrative could bridge the gap between visual communication and imagery to connect everyone in storytelling, visualization, and thought. It is often assumed that imagery provides an easy or universal mode of communication, but when we imagine our worlds through sketches, visualizations, and comics are we leaving anyone behind? The visual world is rich, it transcends boundaries and connects us. Towards fair and pro-social employment of digital pieceworkers for sourcing machine learning training data We conclude with discussion of the challenges that face anti-racist HCI in terms of timing, reflection, and failure, addressing what an anti-racist critical technical practice reveals about the enduring structural sources of inequity in the products and practices of HCI. We articulate core principles to guide such work and articulate four system prototypes to interrogate anti-racist HCI as a potential form of critical technical practice. As a research-through-design initiative, we bring techniques from critical technical practice to bear on revealing and inverting assumptions in HCI, attempting to produce alternative sociotechnical systems that aim not merely to reveal or correct but to destablize or dismantle systems of oppression. Rather than attempt to eliminate bias through seeking fairness in algorithms, regulatory intervention or a race-blind stance, this paper seeks to correct the balance by adopting an explictly anti-racist approach to the design of sociotechnical systems. Our everyday technologies evidence clear examples of racial bias.














Flytrap interactive i ching