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Days gone rating
Days gone rating













days gone rating

Sometimes you’re discovered when the on screen detector shows you as hidden and silent, and other times you can stomp around like an elephant unseen by both humans and Freakers.įurther contributing to Days Gone’s disappointing mechanics is the melee combat itself. The stealth detection, for starters, simply isn’t very good. Though it is interesting to have a truly open world game indebted to stealth, cracks in the foundation are quickly exposed. Up close, Days Gone turns into a hack and slash game with repetitive animations. Very quickly it’s shown that the best way to manage the Freaker population, and even the human enemy groups, is through careful consideration and cautious movements. They are alerted by sound even more so than sight. Freakers move quickly and come in a few varieties they roam the roads, dwell in buildings, and lurk in the dense Pacific Northwest forestry. But in practice, it’s more of a stealth game laced with action sequences.

days gone rating

Deacon and his best buddy Boozeman (Deacon’s words, not mine), live the drifter life, working odd jobs for the various encampments in the area, just trying to survive.Īt first blush, Days Gone appears to be a traditional third person action game. Days Gone picks up roughly two years after the onset of the apocalypse. The world quickly devolved into chaos, and many lives were lost beyond just the infected, including Deacon St. Genre clashĪbout two years before the events of Days Gone, a virus mutated a significant portion of the population into cannibalistic monsters known as Freakers. Hour after hour sifted away uneventfully, and when it was finally over, I mostly felt numb, unmoved by its many parts that never coalesce to create something more than a familiar, shoddy void. I spent a total of 36 hours - 1.5 days gone - inside post-apocalyptic Oregon, and I’m most struck by the blandness of it all. Framerate frequently drops, creating jagged visuals and stuttering delays.

#Days gone rating Ps4

To make matters worse, performance on the base PS4 is consistently bad. Even the fast travel system is annoyingly tied to your motorcycle’s fuel and whether or not you’ve cleared out infestations of zombies - sorry, “Freakers” - in the area. Gunplay is weak and imprecise, melee combat is dull, and stealth is unbalanced and finicky. Not only does it refrain from bringing any new ideas to the table, but the execution of its well-trodden features and mechanics is often below average. By the end of the game, even the freakers were evolving into their own unique kind of monster, with some seemingly regaining a semblance of humanity. All of these different pockets of society seasoned the setting of Days Gone. Later in the game Deacon would discover two more camps run by the military. While Iron Mike had final say, he listened to his community and didn’t enact forced labor. Iron Mike’s Camp was philosophically somewhere in between the other camps. Hot Springs Camp was run by Ada Tucker, who basically ran a forced labor camp.

days gone rating

Copeland’s Camp was founded on individual freedom to a fault, with its leader regularly spouting about those freedoms and conspiracy theories over the radios. Instead of having one central group of survivors, you had several pockets of society that managed to find ways to endure.Įach camp had their own philosophies and hierarchies. As you came to know Deacon, he moved from surly survivor to a man who’d loved and lost and then found a chance to reclaim his life. While the story and world seemed like a generic zombie apocalypse at first, Days Gone quickly found its identity and evolved as you played the game. A catastrophic failure, but the thrill of it was something I couldn’t wait to get back to.















Days gone rating